Five core capabilities. One self-hosted platform. No Meta account, no cloud fees, no per-user pricing. Plug in your GPU server, connect your headsets, and go.
Stream your entire SteamVR / OpenXR library wirelessly to any headset. Ultra-low latency via Wi-Fi 6/6E. Multi-user — multiple headsets streaming from one server simultaneously. Automatic library detection.
Self-hosted social VR rooms — think VRChat but private. Custom 3D environments, spatial audio, avatar system. No Meta/Facebook account required. Perfect for team meetings, collaboration, gaming lobbies, education.
Pre-built training environments. Custom scenario builder with drag-and-drop 3D editor. Session recording & playback. Analytics dashboard. SCORM-compatible for LMS integration.
3D model import/export (FBX, OBJ, GLTF, USD). VR scene builder powered by Godot + Blender. 360° video capture and streaming. Integration with CloverDesign for architectural walkthroughs.
Turn any space into a VR arcade. Timed sessions with auto-reset. Content library management. Usage tracking & billing per session. Perfect for arcades, hotels, events, education labs.
Voice commands ("Chappie, launch Beat Saber"), AI NPCs in social worlds, text-to-scene generation, auto performance tuning, content moderation. Pick your AI personality — or name your own.
CloverVR uses open standards (OpenXR + ALVR/WiVRn). No vendor lock-in. If it supports OpenXR, it works.
A 10-headset VR arcade with Meta Business costs ~$500/month + cloud fees.
CloverVR Arcade: $79/mo flat. Save $5,000+/year.
Purpose-built VR server hardware. Ships with mycloverOS + CloverStack + CloverVR pre-installed and configured. Plug in. Power on. Stream VR.
| Feature | CloverVR | Meta Horizon | NVIDIA CloudXR | Shadow VR |
|---|---|---|---|---|
| Self-hosted | ✓ | ✗ | ✗ | ✗ |
| No cloud dependency | ✓ | ✗ | ✗ | ✗ |
| Flat price (no per-user) | ✓ | Per-user | Per-user | Per-user |
| Own your data | ✓ | Meta owns it | ✗ | ✗ |
| Open-source core | ✓ | ✗ | ✗ | ✗ |
| Any headset brand | ✓ | Meta only | ✓ | ✓ |
| Private social VR | ✓ | Limited | ✗ | ✗ |
| AI assistant in VR | ✓ | Basic | ✗ | ✗ |
| Arcade / kiosk mode | ✓ | ✗ | ✗ | ✗ |
| Works offline | ✓ | ✗ | ✗ | ✗ |
Multi-site VR — connect VR servers across locations for shared social spaces and distributed rendering.
Stream VR sessions live as spectator feeds via RTMP/HLS to any screen, anywhere.
Design in CloverDesign, walk through in CloverVR. Architectural and engineering VR walkthroughs.
Display VR session feeds on digital signage. Spectator screens for arcades and events.
Content filtering for VR — block inappropriate content in arcade and education environments.
Monitor VR server performance, GPU load, latency, and headset connections in real-time.
Choose Chappie (direct, technical) or Clover (warm, conversational) — or name your own bot. Same Ollama AI Engine, different personality. The O.G.s of MyClover.Tech.
"Chappie, launch Beat Saber." "Clover, start a 30-minute session." Hands-free VR control.
Populate social worlds with AI characters for training scenarios, education, or just keeping you company.
Describe a VR environment in text. The AI generates it using Godot + diffusion models. Text to reality.
Monitors latency, GPU load, and network quality. Auto-adjusts resolution, bitrate, and encoding for butter-smooth VR.
AI filters for arcade and education mode. Inappropriate content detection and behavior monitoring.
"Show me which training modules have the lowest completion rate." Natural language queries on your VR data.
Stream your full Steam VR library wirelessly to Quest 3 from your own server. No Meta account. No cloud. No monthly Big Tech tax. Just plug in your GPU box and play.
10-station VR arcade with timed sessions, auto-reset between customers, content library, and per-session billing. Spectator feeds on CloverSign screens. $79/mo vs. $500/mo with Meta Business.
Safety training, equipment walkthroughs, onboarding sims. Session recording for review. SCORM export to their LMS. Analytics showing completion rates and time-to-competency.
Walk clients through buildings before they're built. CloverDesign creates the 3D model, CloverVR lets them explore it in full VR. Close deals faster with immersive walkthroughs.
20-headset university lab with content library, usage analytics, content filtering via CloverGuard, and SCORM integration for grade tracking. Students learn by doing, not watching.
Resell CloverVR as a managed VR service to your clients. White-label the dashboard. Enterprise tier + CloverMesh for multi-site deployments. New revenue stream, zero development.
Built on battle-tested open-source VR software, wrapped in the MyClover.Tech experience. We credit every creator and contribute back.
Open-source OpenXR runtime by Collabora. The industry-standard VR API. BSL-1.0
Air Light VR — wireless VR streaming from PC to standalone headsets. Ultra-low latency. MIT
Open-source social VR platform, continuing High Fidelity's vision. Custom worlds, spatial audio. Apache-2.0
Open-source game engine with built-in VR toolkit. Scene building, 3D content creation. MIT
3D modeling, rendering, and animation. Headless render pipeline for VR asset generation. GPL-2.0+
Local LLMs powering Chappie & Clover in VR. Voice commands, NPC AI, scene generation. MIT
💜 Built on open-source software by amazing creators. We always credit, always link, always contribute back.
Monado by Collabora (BSL-1.0) ·
ALVR by alvr-org (MIT) ·
Overte by overte-org (Apache-2.0) ·
Godot by Godot Engine (MIT) ·
Blender by Blender Foundation (GPL-2.0+)
Start with the 90-day free Enterprise trial. No credit card. Full features. Every headset. All the AI. If it doesn't blow your mind, you owe nothing.