CLOVER CLIMB: Ridge Runners
Side-by-side hill climb. Drive caged sport UTVs as far as the fuel lasts over meadows, red rock canyons, dunes, mud bogs with deep water, frozen peaks, a pitch-black ridge and a low-gravity lunar quarry. Feather the throttle so you don't flip, tilt in the air for backflips, and grab fuel cans and nitro. Spend coins on 5 rigs and 6 upgrades, then mod them: paddle, rock, ice or mud tires, lift kits, locker diff, ECU tunes, winch bumper, LED light bar, snorkel, paint, liveries and wheels.
DEAD CIRCUIT: Warzone
The machines have taken the suburbs. Fly a combat drone down three streets (Maple Row in the morning, Oakridge Avenue at midday, Sunset Court at golden hour) and wipe out 24 zombie robots and 16 boarded-up machine strongholds. Your cannon locks onto the nearest target automatically, or you can cycle targets yourself. Dodge green plasma, boost out of crossfire, and fire a shockwave that stuns everything nearby and wipes out incoming shots. Houses smoke, catch fire and collapse into rubble as you hit them. Real-time 3D with sunlight and shadows, built with three.js.
CLOVER SIEGE: Frostwall Defense
Drag stone walls to build a maze and make the horde take the long way round. Then line it with archer towers, cannons, tesla spires, ballistas, frost braziers and mortars. This horde fights back: battering rams smash through walls, sappers blow up towers, catapults outrange your archers, and griffins fly over the whole maze. Call down Thunder and Blizzard, upgrade and repair between waves, and hold the keep across three realms, ending with the Siege Colossus. Endless mode unlocks once you clear a map.
CLOVER SURVIVORS
You only steer. Your weapons fire on their own while the robot swarm closes in from every side. Collect XP gems, level up and build from 6 weapons and 7 items. Max a weapon, pair it with its partner item and open a chest to evolve it into something like Shamrock Storm or Thorn Halo. Survive 11 minutes of encirclements and Siege Crawlers, then destroy THE OVERMIND. Every run pays out scrap for permanent upgrades in the Clover Forge.
CROSSFIRE: Crash Site Zero
Grays and reptilians are already at war when your recovery team hits the crash site. You are the third faction. Recover the tech while both sides fight each other. Every shot you fire raises that faction's hostility, and past 80 they hunt you. Spoof canisters turn them on each other. Revive your squad, carry pods and a power core out under fire, and take down a Command Saucer and the Elder under the ziggurat. Includes an armory and an archive of unlockable files.
CLOVER BLAST: Demolition & Mining Academy
Pick the ordnance, place it and time it to the millisecond. Fell a brick chimney into its lane, implode a garage and a hotel into their own footprints, fell a 12-storey tower like a tree, break quarry benches, pull an underground drift round and blast a trench next to a live gas main. A seismograph and airblast mic grade every shot, and a pre-blast safety checklist runs before you fire. Each pass unlocks a Handbook lesson on how real blasters work, and there is a careers guide.
MAGNET LAB: Polarity Run
You are a magnetized steel ball. Hold N or S, or switch off, to get pulled by opposite poles, launched by like poles and stuck to steel ceilings. Field lines and iron filings show the live magnetic field. Clear 12 labs with polarity gates, gauss rails, pulsing electromagnets, flip-flop coils, poles on moving tracks and timed arc gaps. Each lab has 3 clover cores and a par time.
CLOVER PROPULSION: Engine Lab
Design a rocket engine and choose the propellant, cycle, chamber, injector and igniter. Then tune chamber pressure, mixture ratio, throat, expansion, regen and film cooling, injector drop and L*. Hot-fire it on the stand and read the telemetry. Fix whatever broke and fly the sounding rocket and the 9-engine booster. Twelve ways to blow it up: hard starts, chug, screech, burn-through, torn-off nozzles, turbopump shrapnel and LOX-rich fires.
CLOVER PYRO: Fireworks Builder
Pack your own fireworks shells: shell size, lift charge, time fuse, burst charge, casing paste, star chemistry and break pattern (peony, willow, palm, crossette, heart, ring and a four-leaf clover). Test-fire over the lake, read the judges' telemetry and fix it. Then perform shows for 8 clients. Expect failures: flowerpots, mortar ruptures, ground bursts, detonations, hang fires and chain-fires across the rack.
TESLA FORGE: Coil Builder
Build a spark-gap Tesla coil one part at a time: transformer, MMC cap bank, spark gap, primary, secondary, toroid, ground and protection. Then tune it on a live resonance scope. The physics uses real formulas. Fire it at rods, bells, a chainmail rock singer and wireless fluorescent tubes, and watch out for blown caps, tripped breakers and racing arcs. 12 contracts plus a sandbox.
CLOVER COASTER: Marble Run
Build a rollercoaster for a glass marble. Every piece in the tray has to go on the track, and the marble has to ride all of them to reach the cup. Real momentum, so drops, loops, boosters and brakes all matter. 30 levels plus an endless mode that keeps getting harder.
OVERLOAD: Circuit Popper
The bubbles are LEDs, IC chips, capacitors, resistors and transistors. Match 3, cut the anchors to drop whole clusters, and spend scrap on upgrades between boards. Arm lithium bombs, EMP coils and a railgun, and short out the viruses before they spread. Boss fight every 5 levels, and the darksynth soundtrack gets louder as the board gets close to max load.
SCRUB IN: Clover General
Cut on the line, clamp the bleeders and lift the swallowed junk out without touching a single organ, before the anesthesia wears off. You can push more sedation for extra time, but go too deep and the heart stops. Bring the defib. 8 cases.
BEARDIE: Bug Buffet
You're a hungry bearded dragon. Snap up every cricket, roach, locust and golden scarab to clear the level, while rattlesnakes, cats, roadrunners, foxes and hawks hunt you. Hide in bushes and puff your beard to scare them off. 10 levels, ending with an eagle boss.
Robot Hunter: Scrap Season
Duck Hunt with a pump shotgun. Seven kinds of robot, from twitchy quadcopters and laser turrets to golden jackpot drones, across a scrapyard, a ruined forest and the edge of the city. Leave the civilian haulers alone.
Neural Clash
Your AI boots with random stats and three random abilities. Fight 12 rival AIs across physical, drone and cyber domains, spend skill points between bouts, or hit T and let it fight on autopilot.
Iron Clover
Side-scrolling run and gun: four stages, four bosses and 26 weapons to pick up and swap. Old-school hard, with a certain code if you need it.
King of the Hill
You're a turret on a hill and the horde is coming. Machine gun, grenades and rockets. Hold out as long as you can.